﻿// -----------------------------------------------------------------------
// <copyright file="EventArgsGameTime.cs" company="DarkBone">
// DarkBone
// </copyright>
// -----------------------------------------------------------------------

namespace DarkBone.Engine.EventArgs
{
   using System;

   /// <summary>
   /// Event args of unit
   /// </summary>
   public sealed class EventArgsGameTime : EventArgs
   {
      /// <summary>
      /// Initializes a new instance of the <see cref="EventArgsGameTime"/> class.
      /// </summary>
      /// <param name="secsElapsed">The unit.</param>
      public EventArgsGameTime(int secsElapsed)
      {
         this.SecsElapsed = secsElapsed;
      }

      /// <summary>
      /// Gets or sets Unit.
      /// </summary>
      /// <value>
      /// The secs elapsed.
      /// </value>
      public int SecsElapsed { get; set; }
   }
}
